Alex MarkinField of View Lab
A hands-on exploration of Meta’s VR Glasses field of view BUT on Quest: compare a full view with a restricted window and experience the difference directly.
How much of the world do we need to see to feel present?
Specs only tell part of the story, so I built a Quest 3 prototype to approximate the field of view of Meta’s upcoming VR Glasses, using Meta’s published documentation and technical information. It’s not a perfect simulation, but a way to feel the difference instead of just debating numbers. At JetStyle, we’re exploring what lightweight XR glasses could mean for BIM VR and Dream Booth XR. Tried the real glasses at Connect? I’d love to hear how this compares.
I’m happy to share the APK for free — get in touch to try it and share your impressions.
Contact Alex