{
  "version": "https://jsonfeed.org/version/1.1",
  "title": "Alex Markin — Spatial Playground",
  "home_page_url": "https://alexnz.info/",
  "feed_url": "https://alexnz.info/feed.json",
  "description": "XR experiments, products and possible futures.",
  "language": "en",
  "authors": [
    {
      "name": "Alex Markin",
      "url": "https://www.linkedin.com/in/markin-alex/"
    }
  ],
  "items": [
    {
      "id": "backrooms",
      "url": "https://alexnz.info/projects/backrooms/",
      "title": "Backrooms LBE VR",
      "content_text": "What if a room could be bigger on the inside? A multiplayer horror experiment where the labyrinth changes when nobody is looking.\n\nThe prototype explores a shared, dynamically changing environment for three players, with support for up to 10. Virtual walls account for the real arena, including its columns. Recommended arena size: 6 × 10 metres or larger. The interesting part is the relationship between attention and architecture: the world is always trying to rearrange itself just beyond your gaze, creating a strong sense of infinite liminal space.",
      "tags": [
        "LBE VR",
        "GODOT",
        "QUEST"
      ]
    },
    {
      "id": "snakes-ar",
      "url": "https://alexnz.info/projects/snakes-ar/",
      "title": "SnakesAR",
      "content_text": "Snake escapes the screen. Collect floating spheres, grow a colourful trail and steal a bite from your opponents in a shared physical space.\n\nA fast-paced room-scale multiplayer prototype with a chain of spheres following the player’s hand. Team and individual rules change the social dynamic; different stealing mechanics turn a simple interaction into a physical game of strategy. The key to success is AR at its core. Safety and truly sporty gameplay in one explosive cocktail. I really love this one.",
      "tags": [
        "MIXED REALITY",
        "MULTIPLAYER",
        "GODOT"
      ]
    },
    {
      "id": "bim-vr",
      "url": "https://alexnz.info/projects/bim-vr/",
      "title": "BIM VR",
      "content_text": "Step inside a building while it is still a design. Explore scale, discuss decisions and review a model together in VR.\n\nBIM VR is a JetStyle product for shared exploration of architectural and engineering models. It brings people into the same spatial context to discuss a project, measure distances and leave comments in the model.",
      "tags": [
        "SPATIAL COLLABORATION",
        "ARCHITECTURE"
      ]
    },
    {
      "id": "dreambooth-xr",
      "url": "https://alexnz.info/projects/dreambooth-xr/",
      "title": "Dream Booth XR",
      "content_text": "Immersive product demonstrations for trade shows and sales meetings. Put the product in the room and make its story tangible.\n\nA JetStyle product exploring how complex objects and scenes can be presented in XR. The work includes scene interaction, onboarding and an evolving interface, with ideas tested through functional VR prototypes.",
      "tags": [
        "IMMERSIVE DEMOS",
        "UNITY",
        "XR"
      ]
    },
    {
      "id": "field-of-view",
      "url": "https://alexnz.info/projects/field-of-view/",
      "title": "Field of View Lab",
      "content_text": "A hands-on exploration of Meta’s VR Glasses field of view BUT on Quest: compare a full view with a restricted window and experience the difference directly.\n\nSpecs only tell part of the story, so I built a Quest 3 prototype to approximate the field of view of Meta’s upcoming VR Glasses, using Meta’s published documentation and technical information. It’s not a perfect simulation, but a way to feel the difference instead of just debating numbers. At JetStyle, we’re exploring what lightweight XR glasses could mean for BIM VR and Dream Booth XR. Tried the real glasses at Connect? I’d love to hear how this compares.",
      "tags": [
        "PERCEPTION",
        "QUEST",
        "UNITY"
      ]
    }
  ]
}